How to get rid of jagged edges on gigantic mesh
The problem only happens on this mesh, most likely because it is enormous. The problem persists if I turn off shadows on the mesh, and with whatever type of light I try to use. I don't think this is a typical shadows/lightmaps problem. This happens because of the size of the mesh. The mesh is currently a static mesh but I intend to change it to a skeletal mesh once I figure out this problem.
asked Jan 05 '19 at 03:35 PM in Rendering
That is expected to happen due to precision issues, including z-buffer precision. Try moving near clip plane further.
answered Jan 05 '19 at 04:31 PM
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