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What is going on with transform?

When i place some actors on scene, or do something in actor, accidentially my transform values become crazy! When it was 130, now it 129.999999! What should i do with it? alt text

Product Version: UE 4.19
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asked Jan 05 '19 at 10:32 PM in Using UE4

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SpynderYT
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You don't need to be too concerned about. It's to be expected and is just a result of Blueprints using single precision floats. Read here for more information https://en.wikipedia.org/wiki/Floating-point_arithmetic#Accuracy_problems

Generally this shouldn't cause any problems for you, realistically. If you need to compare something involving floats in Unreal, it allows a tolerance value to account for this imprecision.

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answered Jan 05 '19 at 10:42 PM

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Mosel3y
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