What is going on with transform?
When i place some actors on scene, or do something in actor, accidentially my transform values become crazy! When it was 130, now it 129.999999! What should i do with it?
asked Jan 05 '19 at 10:32 PM in Using UE4
You don't need to be too concerned about. It's to be expected and is just a result of Blueprints using single precision floats. Read here for more information https://en.wikipedia.org/wiki/Floating-point_arithmetic#Accuracy_problems
Generally this shouldn't cause any problems for you, realistically. If you need to compare something involving floats in Unreal, it allows a tolerance value to account for this imprecision.
answered Jan 05 '19 at 10:42 PM
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