What is going on with transform?

You don’t need to be too concerned about. It’s to be expected and is just a result of Blueprints using single precision floats. Read here for more information Floating-point arithmetic - Wikipedia

Generally this shouldn’t cause any problems for you, realistically. If you need to compare something involving floats in Unreal, it allows a tolerance value to account for this imprecision.

When i place some actors on scene, or do something in actor, accidentially my transform values become crazy! When it was 130, now it 129.999999! What should i do with it?

264328-screenshot-2.jpg