I need to be able to bind functions to a dynamic multicast delegate with only strings representing those function names. For a non-multicast delegate, I can do things like this:
OnMatchMadeDelegate.BindUFunction(this, "HealMatcher");
For multicast delegates, I’m having to do things like this:
DoAlterationMulticastDelegate.AddDynamic(this, &UGemAltering::RemoveGems);
Unfortunately, for multicast delegates every method I try requires me to use a function pointer, not a string. It feels like I’m missing something simple. Any suggestions?
Thanks in advance!