Adding collision for static mesh assets using Blutility
Hello, please i need a fast answer. I need to make a simple collision for imported datasmith walls and i don't want to add collision one by one for each asset, i want to select all assets and make a blutility to add simple collisions for them all at once.
I found this in the documentation but I'm not sure, where can i find the reference for the static mesh, i tried "Promote to variable" but it didn't work.
Thank you all.
asked Jan 05 '19 at 11:57 PM in Blueprint Scripting
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