Set collision enabled not working?

Hey!

I’m what you would call a beginner in Unreal Engine, and I’m in the process of learning the basics of blueprint scripting. I’m currently making a door that opens when pushing a button due to a tutorial I’m watching, but it doesn’t seem to be working. I’ve been trying to wrap my head about this one for a while and even tried and compare my code with the tutorial guy, but it doesn’t seem to be working. Am I doing something terribly wrong here that I overlooked?

what do you mean when you say that its not working? does it do anything at all? what does your timeline look like?

if its doing nothing at all then its one of two things, either your not calling the event opendoor or you havent setup the timeline. try connecting the event begin play node to the timeline instead of the custom event you have. if you do this and the door works then you know you havent called the event which is easy to fix. if the door still doesnt move then you have another issue.

You’re disabling collision from the door mesh, but is the door mesh what’s blocking you? isn’t there another component with collision on that actor maybe?

For me i disabled it on server side but not on client side.Set enable collision is working for me