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Line Trace Only Replicates Horizontal and Not vertical movement

Hey there, as the title states im having an issue where my line trace works perfectly fine on the server and follows my rotation, but on the client it only shoots straight, been trying to figure this out all day, heres a video showing what I mean: https://www.youtube.com/watch?v=m9xBTWfHBsw&feature=youtu.be and here is my blueprints: alt text

alt text The first blueprint is my projectile blueprint and the second is running on the FirstPersonCharacter BP, pretty new to this so any help would be greatly appreciated!

Product Version: UE 4.17
screenshot-172.png (230.0 kB)
screenshot-173.png (195.8 kB)
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asked Jan 06 '19 at 09:12 AM in Blueprint Scripting

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avatar image SupDeity Jan 06 '19 at 10:06 AM

the video seems to be unavailable.

avatar image brucebanner1016 Jan 06 '19 at 11:00 AM

should be fixed now

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The pitch of your camera is not being replicated. that's all.

The movement component is "for your legs", what you're doing with the camera you need to pass on manually.

I'm on a bit of a hurry now, but if that's not enough i can give you a deeper answer in like 12 hours.

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answered Jan 06 '19 at 01:44 PM

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avatar image brucebanner1016 Jan 06 '19 at 06:14 PM

Ahh okay, I'll try and figure that out now, thank you!

avatar image brucebanner1016 Jan 06 '19 at 06:20 PM

YOU ARE A SCHOLAR AND A SAINT MY FRIEND. All I had to do was turn on Get Controller Rotation pitch in my character BP if anyone else stumbles across this.

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