Hey there, as the title states im having an issue where my line trace works perfectly fine on the server and follows my rotation, but on the client it only shoots straight, been trying to figure this out all day, heres a video showing what I mean: Desktop 2019 01 06 02 01 37 27 DVR - YouTube and here is my blueprints:
The first blueprint is my projectile blueprint and the second is running on the FirstPersonCharacter BP, pretty new to this so any help would be greatly appreciated!
YOU ARE A SCHOLAR AND A SAINT MY FRIEND. All I had to do was turn on Get Controller Rotation pitch in my character BP if anyone else stumbles across this.
The server projectile should be using a server calculated spawn transform. Your current implementation allows me to tell the server where I want my projectile to spawn at. This is extremely open to client-side cheats. Never, Ever, trust a client.