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Scene Capture Cube - does it work on html5 ?

I have Scene Capture cube in my scene and it works perfectly in pc preview mode , but when i package it for HTML5 it appears green. is there a way to fix this ?


on pc alt text

on browser HTML5 version alt text

Product Version: UE 4.21
pc-preview.jpg (110.6 kB)
html.jpg (64.6 kB)
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asked Jan 06 '19 at 11:45 AM in Packaging & Deployment

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avatar image JeFrYx Jan 08 '19 at 09:39 AM

It is not working for me either, could anyone look through this ?

avatar image RWMPGASBR Jan 08 '19 at 01:47 PM

trying to solve this for months now, still no progress .

avatar image JeFrYx Jan 09 '19 at 02:51 PM

With unity you can do a cube capture easy using a camera and making it write to a render texture, so i dont think its a WebGL limitation. Any Epic Staff willing to kick in? this sounds like a bug.

P.D: I know its experimental, but would be neat to have a fix for this, id prefer to use UE than Unity for what im doing.

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It looks like UE4.21 has a hard cap harcoded into the SceneCaptureRendering.cpp class. It hard caps to SM4 (Shader Model 4). WebGL is ES3_1.

This must be the reason for the cubemap not rendering at all. Probably a warning message would have been cool.

I guess you could change it to ES3_1 and try to compile it.

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answered Jan 10 '19 at 09:19 AM

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