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I get less framerate on Vulkan than OpenGL4 with NVIDIA hardware and drivers

I've been developing in UE4/C++ on Funtoo (a variant of Gentoo Linux) using OpenGL 4 without any issues for a few years. On the Minimal_Default map I always get 120 FPS even on lower spec graphics cards with -opengl4. Since 4.21 switched to Vulkan as the default graphics API I decided to give it a shot. When I run the engine with Vulkan I'll get 75 FPS on the Minimal_Default map which is a bit unexpected.

Is this because Vulkan layer in UE4 not optimized or it's happening due to something else?

As a side note, I am running UE4 under X/i3wm/Compton, nvidia drivers version 415.25, vulkan loader version, and vulkan headers version

Product Version: UE 4.21
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asked Jan 06 '19 at 02:57 PM in Using UE4

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OK! for anyone coming across this issue: I solved the issue by adding NVPTX to LLVM_TARGETS Extended USE flag inside /etc/portage/make.conf.

On my previous installation, I had this Extended USE flag enabled. But, I thought it was unnecessary. OK, what does it do?

It is being used by Mesa for I guess building shaders or something like that, though I am not sure what's the exact usage; so I had to:






  $ emerge -a --oneshot `equery depends llvm|awk '{print " ="$1}'`

 These are the packages that would be merged, in order:
 Calculating dependencies... done!
 [ebuild   R    ] sys-devel/llvm-7.0.0-r1 
 [ebuild   R    ] sys-devel/llvmgold-7 
 [ebuild   R    ] sys-libs/libcxxabi-7.0.0 
 [ebuild   R    ] sys-devel/lld-7.0.0 
 [ebuild   R    ] sys-libs/libcxx-7.0.0 
 [ebuild   R    ] sys-devel/clang-7.0.0 
 [ebuild   R    ] media-libs/mesa-18.2.4 
 [ebuild   R    ] sys-libs/compiler-rt-7.0.0 
 [ebuild   R    ] dev-util/lldb-7.0.0 
 [ebuild   R    ] sys-libs/compiler-rt-sanitizers-7.0.0 
 [ebuild   R    ] www-client/firefox-64.0 
 Would you like to merge these packages? [Yes/No] 

Did a reboot and now I'm getting 120 FPS on -vulkan :)

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answered Jan 11 '19 at 12:47 PM

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