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Lerp (vector) Permanently Stretches The Character After Even After It Finishes

I've set up a lerp and a timeline so my character has a little bounce when he lands, but once the lerp activates, it stretches the character out, and then applies the lerp. The character stays stretched out. I am quite new to Unreal Engine and working with blueprints, and would appreciate any help. Here is my nodes and character after lerp:

alt text

alt text

Product Version: Epic Games Launcher
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character.png (118.9 kB)
nodes.png (69.1 kB)
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asked Jan 07 '19 at 07:40 AM in Using UE4

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