Lerp (vector) Permanently Stretches The Character After Even After It Finishes

I’ve set up a lerp and a timeline so my character has a little bounce when he lands, but once the lerp activates, it stretches the character out, and then applies the lerp. The character stays stretched out. I am quite new to Unreal Engine and working with blueprints, and would appreciate any help. Here is my nodes and character after lerp:

264395-character.png