Crashing when loading level in packaged game
I'm going a bit crazy with trying to figure out just why my game keeps crashing when i try to load a level up. Its perfectly fine until it loads a level called "NewMarkRakeLevel", which when it try to load it hangs on the loading screen and then crashes completely. I know it will load a level up as i've done it with Test levels instead of that one, so its for sure not the code itself
I've added the logs below.
It talks of memory issues, but i dont see anywhere i'd be having memory problems. Its not big enough to make machines struggle with it, and their wont be any leaks in the code as its super basic stuff thats all in a EventPlay without any loops!
asked Jan 06 '19 at 06:35 PM in Packaging & Deployment
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