Apply Damage with more than 1 value at the time? Workaround
Hey, I'm currently stuck with the Problem that I can send only one value/variable with a single call of ApplyDamage, while I Need 2-3 variables being transfered with the same cast. As an example an armor piercing attack: I would Need the Damage value as well as the amount of armor which is penetrated. Calling ApplyDamage twice wouldn't work in this case. Greetings Miwa
asked Jan 06 '19 at 06:51 PM in Blueprint Scripting
Make your own custom event with as many inputs and outputs as you want. Here is an example below, all inputs are custom.
answered Jan 06 '19 at 10:58 PM
Nebula Games Inc
another idea you could try would be to use apply point damage node and just pass the pierce damage as something in the hit info such as the X in location. its not the cleanest solution but it would probably work i imagine.
answered Jan 07 '19 at 12:28 AM
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