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Apply Damage with more than 1 value at the time? Workaround

Hey, I'm currently stuck with the Problem that I can send only one value/variable with a single call of ApplyDamage, while I Need 2-3 variables being transfered with the same cast. As an example an armor piercing attack: I would Need the Damage value as well as the amount of armor which is penetrated. Calling ApplyDamage twice wouldn't work in this case. Greetings Miwa

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asked Jan 06 '19 at 06:51 PM in Blueprint Scripting

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Tanaka_Miwa
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avatar image Evigmae Jan 07 '19 at 02:06 PM

you can just add them up before sending a single final value though, can't you?

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2 answers: sort voted first

Make your own custom event with as many inputs and outputs as you want. Here is an example below, all inputs are custom.

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answered Jan 06 '19 at 10:58 PM

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Nebula Games Inc
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avatar image ThompsonN13 Jan 07 '19 at 12:15 AM

doing it this way i would also probably use a interface so that many classes can use the same events.

avatar image Nebula Games Inc Jan 07 '19 at 01:26 AM

Yea interfaces would be better, I was just going with something I could show quick but putting this in an interface would be ideal

avatar image Tanaka_Miwa Jan 11 '19 at 06:33 PM

I knew that it would be something this easy xD Thanks a lot for your replies

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another idea you could try would be to use apply point damage node and just pass the pierce damage as something in the hit info such as the X in location. its not the cleanest solution but it would probably work i imagine.

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answered Jan 07 '19 at 12:28 AM

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ThompsonN13
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