How do I destroy any actor who overlaps/hits wall?
So Im making a endless runner type game. I want actors who left the screen to be destoyed. Way that I found the best is to place a box right after area that is covered by the camera. But for some reason that doesn't work. Any ideas?May be there are some collision setting required?
asked Jan 06 '19 at 08:45 PM in Blueprint Scripting
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