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Particle effects aren't replicated

I am using a multicast function to play things like particle effects and sounds when a player shoots a gun. My understanding of Net multicast is that it is supposed to replicate over the client and server however only the server can see particle effects coming from the client and server.

Product Version: UE 4.20
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capture.png (3.8 kB)
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asked Jan 07 '19 at 10:58 AM in C++ Programming

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Kardaras
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