Particle effects aren't replicated
I am using a multicast function to play things like particle effects and sounds when a player shoots a gun. My understanding of Net multicast is that it is supposed to replicate over the client and server however only the server can see particle effects coming from the client and server.
asked Jan 07 '19 at 10:58 AM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here