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non static functions in UObject class - accessing them in other classes.

I'm having trouble with UE4's UObject class and how to call non static functions within it.

  1. I created a class based from object. (UObject) called class1 for now.

  2. In class1 is a simple function called Test() (non static)

  3. I have my playercontroller class with #include "class1.h"

  4. I can't call class1::Test() as it's not static.

How do I initialize class1? Do I cast to it? And how? Thanks for any help!

Product Version: UE 4.21
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asked Jan 07 '19 at 02:56 PM in C++ Programming

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It works the same way as core C++ does. You have to instantiate your class (in UE4 with NewObject), after that you can call any member methods on the created object instance.

More info in the docs: https://docs.unrealengine.com/en-us/Programming/UnrealArchitecture/Objects/Creation

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answered Jan 07 '19 at 03:14 PM

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avatar image indivelope Jan 07 '19 at 03:21 PM

Thanks very much, Kristof!

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