non static functions in UObject class - accessing them in other classes.
I'm having trouble with UE4's UObject class and how to call non static functions within it.
How do I initialize class1? Do I cast to it? And how? Thanks for any help!
asked Jan 07 '19 at 02:56 PM in C++ Programming
It works the same way as core C++ does. You have to instantiate your class (in UE4 with
More info in the docs: https://docs.unrealengine.com/en-us/Programming/UnrealArchitecture/Objects/Creation
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