(URGENT) 2 cameras attached to player. How to add post-process material to only one? Blueprints
I used a third person template and hit edit TirdPersonCharacter and added second camera to it like this:
Then I followed a tutorial and set up this node tree that allows me to switch between cameras by pressing a key (F):
I have a custom post process material that I want to add to only one of the cameras so that one camera sees the world without it and the other camera with it. How do I add it to only one camera? I tried dragging and dropping on the camera but it applies the material to the mannequin instead. When I try to select the camera in the wiewport both cameras as well as the mannequin gets selected. How do I make only one camera see the post-process material?
P. s I am total beginner in this so I would realy appreciate if you could tel me what to do in detail ( I have no basic knowledge yet) P.s.s I have deadline soon please help.
I've tried something like that, but a post-process applies to everything at once. So if you want to switch between the cameras, you'll have to switch between post-process modes just as well. Just apply different settings to the post-process component upon camera switch.
Can't provide screenshots now; look into post-process settings node in a blueprint; it's virtually the same as setting it in the details panel.
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