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Can't get Replays to work.

Hi! I've been following this tutorial https://wiki.unrealengine.com/Replay_System_Tutorial to get a replay system setup in my game. I've done everything as it said but when I try to fetch the list of replays, I always get 0 results. I've placed debug messages upon completion of the functions calls to Start and Stop Recording, so I know that's happening. Can't fetch the list though.

If I bypass all the FNetworkReplayStream business and just try the regular DemoNetDriver method. When I pass in the replay name to be played to the function, it just shows a still shot of the level - no movement, nothing. So I'm not sure what's going on there. Really confused about this and I have absolutely no idea how to go about making a replay system. Any help troubleshooting this or a nudge towards a tutorial or a not-outdated source that I could go through to set it up would be greatly appreciated.

Thanks!

Product Version: UE 4.20
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asked Jan 07 '19 at 07:40 PM in C++ Programming

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hussainAbis
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