my painting materials turn red in viewport, but look fine in the material editor

not sure if this was also a problem in ue4.20 yet.
but all my paintable materials ( two textures blended via lerp and vertex color ) are turning completely reddish in the viewport.
i still can paint on them (resulting in lighter and darker red tones )
anybody has a solution for this ?
i cant use these function anymore which is really bad.

kind regards
stucki

Do they look like this?
link text

Is the “Mode” set to “Colors”? If so try to change it to “Blend weights”.

no, its already set to blend weights mode.
i just found out it works with the normal unreal editor cube, but fails with a fbx exported cube from 3dsmax…

What is the ImportSettings/Mesh/VertexColorImport dropdown set to in the imported mesh?

its set on ignore ( i went to default settings again )

somehow i managed to import it one time with some random settings and everything worked just fine. sadly i am not able to get these settings again …
can anybody show me the absolute default settings when importing fbx to unreal u.4.21. if i click on default settings in the import menu it only changes some of the settings… so i cant say exactly what i have changed and what not :frowning:

thx very much for the tip, i finally found a setting that is working again

Since painting on the EditorCube worked fine you could match its import settings in the static mesh editor and the FBX import dialog.