not sure if this was also a problem in ue4.20 yet.
but all my paintable materials ( two textures blended via lerp and vertex color ) are turning completely reddish in the viewport.
i still can paint on them (resulting in lighter and darker red tones )
anybody has a solution for this ?
i cant use these function anymore which is really bad.
no, its already set to blend weights mode.
i just found out it works with the normal unreal editor cube, but fails with a fbx exported cube from 3dsmax…
somehow i managed to import it one time with some random settings and everything worked just fine. sadly i am not able to get these settings again …
can anybody show me the absolute default settings when importing fbx to unreal u.4.21. if i click on default settings in the import menu it only changes some of the settings… so i cant say exactly what i have changed and what not