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my painting materials turn red in viewport, but look fine in the material editor

not sure if this was also a problem in ue4.20 yet. but all my paintable materials ( two textures blended via lerp and vertex color ) are turning completely reddish in the viewport. i still can paint on them (resulting in lighter and darker red tones ) anybody has a solution for this ? i cant use these function anymore which is really bad.

kind regards stucki

Product Version: UE 4.21
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asked Jan 07 '19 at 09:01 PM in Using UE4

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avatar image ZoltanE Jan 08 '19 at 08:43 AM

Do they look like this?
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Is the "Mode" set to "Colors"? If so try to change it to "Blend weights".

avatar image stucki Jan 08 '19 at 10:40 AM

no, its already set to blend weights mode. i just found out it works with the normal unreal editor cube, but fails with a fbx exported cube from 3dsmax....

avatar image ZoltanE Jan 08 '19 at 11:03 AM

What is the ImportSettings/Mesh/VertexColorImport dropdown set to in the imported mesh?

avatar image stucki Jan 08 '19 at 11:23 AM

its set on ignore ( i went to default settings again )

avatar image stucki Jan 08 '19 at 11:52 AM

somehow i managed to import it one time with some random settings and everything worked just fine. sadly i am not able to get these settings again ... can anybody show me the absolute default settings when importing fbx to unreal u.4.21. if i click on default settings in the import menu it only changes some of the settings... so i cant say exactly what i have changed and what not :-(

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Since painting on the EditorCube worked fine you could match its import settings in the static mesh editor and the FBX import dialog.

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answered Jan 08 '19 at 11:59 AM

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avatar image stucki Jan 09 '19 at 09:35 AM

thx very much for the tip, i finally found a setting that is working again

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