How to give an ability using C++?
I spent lot of time trying to do this on my own, but can't get my head around it. I went through tutorial to enable GameplayAbility system and stopped on a fragment, where I create parameter for UGameplayAbility:
Then tutorial sent me to assign ability:
Now I can assign ability through parameter "Ability" in Blueprint and it's working well. But I want to assign this value dynamically through code. How can I achieve that? I'm looking for something like (example just to understand my question):
asked Jan 08 '19 at 01:14 AM in C++ Programming
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