I had to create an asset by overriding UActorFactory.
I was trying to perform some operation inside my actor once the user drags and drops the asset from the content browser into the viewport.
The problem i face is the UActorFactory::PostSpawnActor getting called twice in my scenario
- when the mouse pointer holding the asset entering into the viewport
- when I drop (release the left click button) the asset inside Viewport.
My use case requires only to be called in the second scenario.
Can anyone help me to validate this scenario?