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How to force include an asset in package?

I need to include an editor asset to workaround a bug. How can I force include an ASSET FILE from Engine directory, not ASSET FOLDER?

Thank you very much to anyone will try to help, I am working on the bug for 5 days but still couldn't figure out, and this looks like only way.

Product Version: UE 4.20
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asked Jan 08 '19 at 12:06 PM in Packaging & Deployment

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SalihBalkan
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avatar image Jacky Jan 10 '19 at 03:03 PM

Have you tried showing the folders of those assets via Additional Asset/ Non-Asset Directories arrays in Project Settings > Packaging > Packaging(you may need to click the white arrow to expand advanced options)?

avatar image SalihBalkan Jan 10 '19 at 03:06 PM

Sorry I didn't understand. What is the relevance with folders?

avatar image Jacky Jan 10 '19 at 03:25 PM

Those options should include the assets, files, etc. in the folders. Did it not work for you?

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1 answer: sort voted first

But I just needed one asset to be included, not whole folder. I wanted this for this case but fortunately I just resolved it:

https://answers.unrealengine.com/questions/862109/view.html

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answered Jan 10 '19 at 03:29 PM

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SalihBalkan
377 13 24 51

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