how to stop structs from exposing newly added variables?
can i stop struct from automatically exposing newly added in it variables throughout all my blueprints? for example i'm using struct to get if specific cutscene has been seen and if not set its bool to true after you watch it.
asked Jan 08 '19 at 11:50 AM in Blueprint Scripting
hmm i dont know if there is a way to stop that. maybe there is and im just forgetting about it.
answered Jan 08 '19 at 12:26 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here