The Client Window in my TPS Game is different than servers.
So I've recently been making a multiplayer game, and when I launch the game on the server's window, it works perfectly fine. However, when I switch to the client window, the character can't move, rotate, and doesn't get teleported to a specific spot where the server does. I've even moved where the default spawn is, and the client still starts in the other spot (underground). I don't know if I'm messing something up with my variables because they are all replicated.
asked Jan 08 '19 at 03:02 PM in Blueprint Scripting
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