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How to call up an event on the server seen by all but not for the Proprietary Client

I'm trying to make an event inside the character be called on the server by the proprietary client but I don't want the event to be seen by me, only by the other players. Any ideas?

Product Version: UE 4.21
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asked Jan 08 '19 at 09:25 PM in Blueprint Scripting

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avatar image TheSubZer0 Jan 08 '19 at 09:33 PM

avatar image TheSubZer0 Jan 14 '19 at 07:08 PM

But going back to the question, does anyone know how I call the client event to the server seen by everyone but not by me (proprietary client)?

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