What is UCameraCaptureComponent ?
I noticed there is a UCameraCaptureComponent in the Unreal Documentaion and it has a function called CaptureImageToFileAsync(), so what is this?
Is this something implemented in 4.21? Or is this something to do with the Magic Leap support?
I'm asking this because capturing the image from a camera asynchrounously could be really handy
asked Jan 08 '19 at 10:01 PM in Everything Else
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