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[Bug] Blendspaces, sync markers and animations with different play rate scales.

Hello i'm having some troubles with UE 4.21.

I have a blendspace for movement states, Idle, Walk and Jog. Each of them has different play rate scales. Idle has 1, Walk has 2.8 and Jog has 4.2. My character has multiple blendspaces for different weapons, so I'm using Sync markers to blend with different blendspaces. It was working great in 4.18 - 4.20. But in 4.21.1 now its all messed up. The animations alone looks fine, but in the blend space their play rate is multiplied by ~5 i think. This multiplied play rate scale is fixed if i remove the sync markers, but then doesnt sync with other blendspaces. I checked everywhere but couldnt fint a way to fix it, so then i think it may be a bug related to the new cached sync markers.

Product Version: UE 4.21
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asked Jan 08 '19 at 11:26 PM in Bug Reports

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crimson cake

avatar image Jeff A ♦♦ STAFF Jan 09 '19 at 05:28 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



avatar image firzgard Apr 29 '19 at 06:17 AM

Hi, I am having the same issue when testing sync marker on blendspace on 4.22.1. Does this bug has any ticket opened for it yet? Imma upvote that one.

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