Remote iOS build failed for Distribution
Development Builds work perfectly fine but it failes for distribution.
Unreal 4.21.1 Mac 10.14 XCode 10.1
asked Jan 08 '19 at 11:34 PM in Packaging & Deployment
I solved it by using the Project Launcher:
Create a new profile and first select to build for shipping, on build section and cook everything. This will fail again with same message but next time just uncheck "Do you wish to build?" but keep checked "is this build for distribution to the public?" Also on Cooking - >"Cooker build configuration" select "Shipping". Note the project launcher get some settings from the main project settings such the provision file and Certificate. This time it will finish the packaging . I fact when playing around with the settings from project launcher I was able to create a "Shipping" IPA with a developer certificate but of course the Application loader rejected it later on.
answered Feb 19 '19 at 02:18 AM
catalinux's solution on this post worked for me.
Seemingly in 4.21, the editor is hardcoded to fail when trying to do a remote build package for iOS. The solution is to edit the code as described in catalinux's answer, but obviously that means you have to be using a version of the engine built from source, otherwise your code edits will have no effect.
answered Feb 20 '19 at 11:09 AM
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