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Xcode's metal shader compiler was not found

Unreal Editor version:4.21.1 + macOS Mojave version:10.14.2 + Xcode version:10.1(10B61)

When I was packaging the ActionRPG project for IOS, I reported such an error.

ProcessResult.StdOut: LogShaderCompilers: Warning: 0 Shader compiler errors compiling global shaders for platform SF_METAL: ProcessResult.StdOut: LogShaderCompilers: Error: Errors compiling global shader TSlateElementPSLineSegmenttruetrueA : ProcessResult.StdOut:
ProcessResult.StdOut: LogShaderCompilers: Error: C:/Users/xxxx/AppData/Local/Temp/3959_2554125999.metal(0): Xcode's metal shader compiler was not found, verify Xcode has been installed on the Mac used for remote compilation and that the Mac is accessible via SSH from this machine.

How can I solve this error? Thanks!

Product Version: UE 4.21
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asked Jan 09 '19 at 05:34 AM in Packaging & Deployment

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