Game instance lose object on "Open level"
Hello. I have inherited instance class, at game start i am creating an actor and write its reference in instance. Next i call "open level" and after that, i am lose actors reference, it becomes "not valid" and actor disappears from "world outliner". PS Yes i am set new instance in Map&Modes. As i read, actors would always destroyed when "Non-seamless travel". So i am little confused, because i need an incapsulated data with own methods, actors\object is pretty good for this, but i cant transfer it thru level change. And i cant use seamless travel, cause session creation.
(comments are locked)
|
Your answer
Follow this question
Once you sign in you will be able to subscribe for any updates here