Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to sent ARFaceAncor location via LiveLink

Hi, I have one question about the ArKit integration and I didn't know where to ask:

Is it possible to send the face geometry transform, if not at least the location via livelink? Maybe add three new blend shapes to EARFaceBlendShape valled PosX, PosY and PosZ? I would like to blend the ARFaceAncor's location to the root bone of the skeletal mesh, not only the morph targets.

UENUM(BlueprintType, Category="AR AugmentedReality", meta=(Experimental)) enum class EARFaceBlendShape : uint8 { ... // Treat the face ancor location as curves for LiveLink support PosX, PosY, PosZ, };

Product Version: UE 4.21
more ▼

asked Jan 09 '19 at 09:11 AM in Using UE4

avatar image

16 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question