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How to sent ARFaceAncor location via LiveLink

Hi, I have one question about the ArKit integration and I didn't know where to ask:

Is it possible to send the face geometry transform, if not at least the location via livelink? Maybe add three new blend shapes to EARFaceBlendShape valled PosX, PosY and PosZ? I would like to blend the ARFaceAncor's location to the root bone of the skeletal mesh, not only the morph targets.

UENUM(BlueprintType, Category="AR AugmentedReality", meta=(Experimental)) enum class EARFaceBlendShape : uint8 { ... // Treat the face ancor location as curves for LiveLink support PosX, PosY, PosZ, };

Product Version: UE 4.21
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asked Jan 09 '19 at 09:11 AM in Using UE4

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catalinux
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