Sequence recorder via blueprint

Hi all, I have simple question, can I use “Sequence recorder” via blueprint?

answer is no?)

I’ve been wondering how a similar thing was implemented in The Talos Principle where you do something and then your double repeats the actions. Of course that’s a completely different engine, but still I wonder if it’s possible to do something like that with UE.

I don’t know, I’ve never tried doing anything like that, I just wondered =)

So don’t get frustrated just yet. If you take some time and describe what excatly you want to do, I’m sure you’ll get some useful ideas here.

There’s console commands you can call through blueprint:

recordsequence actor myactorname
stoprecordingsequence

Max.Chen Thank!

Max.Chen, do you know how set multi actor for record?

would also like to know :slight_smile: you can use “recordsequcene all”, but then it records every actor in the scene