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WMR plugin ignores the "Start in VR" project setup

Steps to reproduce:

  • Create an empty project

  • Save the default level and make it a game default map

  • Make sure that "Start in VR" is unchecked

  • Package the project and save it somewhere (v1)

  • Turn off SteamVR and Oculus VR plugins, turn on Microsoft Windows Mixed Reality plugin

  • Package the project again (v2)

  • Plug in HTC Vive, run the v1 - the project started not in VR

  • Unplug Vive, plug in Samsung Oddysey, run the v2 - the project started in VR

Product Version: UE 4.21
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asked Jan 09 '19 at 02:43 PM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Jan 09 '19 at 05:26 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



avatar image desman735 Jan 10 '19 at 09:38 AM

Thanks, I've submitted the bug there.
Still, if anybody knows, how to make WMR to not start in VR from the beginning, this will really help me.

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