Can I use an FBX hosted in AWS S3 during runtime?
I have many, many assets I would like to use in my game for Mobile Platforms but they make the app immensely huge. Is there any known tool, plugin or way of using fbx assets hosted externally (S3, cloud, etc) during runtime? I know the extent of what I am asking. I understand the implications of using non-compiled assets in a packaged project but it's the only way to use my assets (that I can think of). I will problably have to code a lot in C++ to do something remotely useful that's why I am asking if this already exists.
asked Jan 09 '19 at 03:41 PM in Rendering
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