Ai behavior tree task, target location is invalid.
Hey all. I've began work on my ai cause I wanna start making ti so my buildings will build from the ai but I'm running into an issue where my target location is appearing invalid.
Basically I spawn the ai with a button then place a building that needs constructed, they run to the entrance and begin construction. The target location keeps showing up invalid and the behavior tree won't even execute the command.
For some reason setting up is valid nodes also seems to do nothing. I'm really at a loss here cause I don't understand why it's not working, additionally the building can't be blocking the navmesh/entrance as the "entrance" is the sphere in the middle of the collision box.
Any help appreciated
asked Jan 09 '19 at 04:32 PM in Blueprint Scripting
Chances are the building is blocking the navmesh, hence your ai can't nav to it. causing it to fail.
answered Jan 09 '19 at 09:52 PM
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