Missing EXE in packaged project after removing any Plugin
I created a blank (blueprint) project (4.20.3) with no starter content and was able to build successfully with an exe. However, if I remove any plugin, my project says it builds successfully but doesn't include an exe(for either win32 or win64). The only warning I have is "LogDirectoryWatcher: Warning: Failed to begin reading directory changes".
I've tried this in 4.19.2 and the project builds with the exe but has a low level fatal error on start-up.
Is there an extra step to removing plugins besides unchecking them in the plugin list and restarting the engine? I read an answer elsewhere that said I need to open the launcher and click "installed plugins" to remove them but I get a pop-up saying I have no plugins installed.
I've also checked this question (https://answers.unrealengine.com/questions/374478/cannot-uninstall-plugin.html?sort=oldest) and inside my uproject file I do have: "Name": "OculusVR", "Enabled": false
I have this in my CrashReportClient for 4.20, not sure if it's related: [CrashReportClient] bHideLogFilesOption=false bIsAllowedToCloseWithoutSending=true CrashConfigPurgeDays=2
asked Jan 09 '19 at 04:45 PM in Packaging & Deployment
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