how to do a event dispatcher from a widget to a actor blueprint?
Hey there, can someone please point me in the right direction on how to do a event dispatcher from a widget to a actor blueprint? What i want is when a (widget)button is clicked, a mesh gets visible. when a other button gets clicked it disapears and another mesh gets visible. The goal is to make a machine configurator with different brands of industrial robots and attachements. i've searched for configurator tutorials, but they all just change the material and not the meshes?
asked Jan 09 '19 at 10:04 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here