3D Widget Screen Space Issue (UI Sway)
I have a HUD UI Art that is like helmet panels like this HUD and i have created it as a 3D Widget and made it screen space so It moves with the camera ( I have a camera shake effect ) and it works fine!
I only have 2 issues 1. The widget doesn't resize with the screen when i change the PIE window by scaling the window down. 2. When i run the sides of the UI come away from the edges when i run ( My theory is if i make the HUD image larger on each side it will stop this.
However if anyone has done a form of UI sway helmet Diegetic Ui or has pointers on using the 3D widget to its best affect i would welcome it.
asked Jan 09 '19 at 11:29 PM in Using UE4
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