How to stop vehicle wheels sinking
I've been working through a tutorial to build a vehicle in Blender and export to Unreal. I've also worked through the Unreal documentation for vehicle user guide and vehicle art set up.
The wheels of my vehicle sink into the ground and I've gone through all the steps using the physics asset tool but it basically only seems to be recognising the 'body' that I place around the vehicle chassis and not the wheels.
The first picture is the Physics Asset view and second is what happens when I simulate it. I'm really at a loss with this after working through a number of suggested solutions I've found during my search and have spent hours messing with it myself, so any help would be very much appreciated.
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