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How do I Generate a Plane Constantly Around an Object

I am developing a game on exploring an ocean with a raft, however I am stumped on how to get my raft to ride the ocean... I have an object that is sitting in a plane of water that I created, but I want this water plane to constantly generate smoothly around the object/floor/raft, to give off the appearance that this object is moving with the waves. I also don't understand how to implement "wind/wave direction" to change the direction in which the plane is generated. As this plane is generated, I want things to randomly be spawned in the plane, for example an island, or an item such as a floating scrap of metal, or an actor like an animal.

I would greatly appreciate any responses :D

Product Version: UE 4.21
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asked Jan 10 '19 at 03:58 AM in Blueprint Scripting

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2 answers: sort voted first

Simply had to use Procedural Generation with a trigger box :P

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answered Jan 16 '19 at 10:30 PM

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Hi Mate

Have you looked at the endless runner tutorial?


It generates ahead of character, there would be a chance that you could convert this.

Regards Narg

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answered Jan 10 '19 at 04:09 AM

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avatar image Narghile Jan 10 '19 at 04:15 AM

You could also do this with levels, so when the character gets to a set point, a new level loads.

There are plenty of oceans material you can place on landscape, Day night tutorials, and you could reduce the size of the actors to enhance the size of the ocean.

That way, if they ever want to go back to that 'island' you can take them there.


avatar image blindedeye Jan 10 '19 at 04:25 AM

I will look into this tomorrow I appreciate the input!

avatar image blindedeye Jan 11 '19 at 12:16 AM

I am confused as how to make my water plane even move, because when I write the script for it to move forward, it says i need to target a pawn, however it's a plane...

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