How do I Generate a Plane Constantly Around an Object
I am developing a game on exploring an ocean with a raft, however I am stumped on how to get my raft to ride the ocean... I have an object that is sitting in a plane of water that I created, but I want this water plane to constantly generate smoothly around the object/floor/raft, to give off the appearance that this object is moving with the waves. I also don't understand how to implement "wind/wave direction" to change the direction in which the plane is generated. As this plane is generated, I want things to randomly be spawned in the plane, for example an island, or an item such as a floating scrap of metal, or an actor like an animal.
I would greatly appreciate any responses :D
Simply had to use Procedural Generation with a trigger box :P
answered Jan 16 '19 at 10:30 PM
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