How do I Generate a Plane Constantly Around an

I am developing a game on exploring an ocean with a raft, however I am stumped on how to get my raft to ride the ocean… I have an that is sitting in a plane of water that I created, but I want this water plane to constantly generate smoothly around the /floor/raft, to give off the appearance that this is moving with the waves. I also don’t understand how to implement “wind/wave direction” to change the direction in which the plane is generated. As this plane is generated, I want things to randomly be spawned in the plane, for example an island, or an item such as a floating scrap of metal, or an actor like an animal.

I would greatly appreciate any responses :smiley:

Hi

Have you looked at the endless runner tutorial?

It generates ahead of character, there would be a chance that you could convert this.

Regards

You could also do this with levels, so when the character gets to a set point, a new level loads.

There are plenty of oceans material you can place on landscape, Day night tutorials, and you could reduce the size of the actors to enhance the size of the ocean.

That way, if they ever want to go back to that ‘island’ you can take them there.

I will look into this tomorrow I appreciate the input!

I am confused as how to make my water plane even move, because when I write the script for it to move forward, it says i need to target a pawn, however it’s a plane…

Simply had to use Procedural Generation with a trigger box :stuck_out_tongue: