Changing texture filtering at runtime?
Is it possible to change texture filtering at runtime? Ideally I'd like to control it via material parameters or a global rendering option (I'd be shocked if one existed), but BP or C++ would be fine if those aren't possible. I've tried in BP by getting a texture parameter, changing the filter type, and setting the texture parameter on the MID, but this seemed to have no effect.
asked Jan 10 '19 at 02:56 AM in Rendering
You can sample your texture in a custom code node and use any of pre-defined sampler states, thus controlling the way it is filtered.
answered Jan 10 '19 at 09:48 AM
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