How can i play a different animation inside a trigger?
How can i play a different animation inside a trigger? I tried using the Begin overlap and the End overlap but for some reason my character won't return to normal (it keeps on playing the "End overlap animation" that i selected, my blend spaces and state machines don't work anymore if i use the play animation function)
Set a bool variable to true On Begin Overlap, and to false On End Overlap. Check that bool in the your state machine's transition conditions. If true, play custom animation, if false, go back to the standard one.
answered Jan 10 '19 at 02:46 PM
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