Framerate Cap At 120 Regardless of ini Settings

When opening my project, it is capped at 120fps. I can increase it by using the console command t.MaxFPS ###.
I cannot for the life of me figure out why it will not set it by default. I have added t.MaxFPS=### in the consolevariables.ini file, unticked smooth frame rate, and changed the smooth framerate bounds.
The only thing that changes the fps cap, is choosing fixed framerate (which is not feasible as it slows down the game to compensate) or by typing in the command every time I start the editor. It will work in game by adding it to my BP, but I want it in the editor by default. Any ideas?

The full answer you can find here A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums,Editor%26_Game

In my case in file UE_FOLDER\Engine\Config\BaseEngine.ini strings in section [/Script/UnrealEd.EditorEngine] I changed from

bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))

to

bSmoothFrameRate=false
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=30))

I researched for 20 years and found:

t.MaxFPS is dead!!!

r.VSyncEditor=1 gets reborn!!!