Creating animations for different types of weapons
Hello! Tell me, I have animations purchased in the marketplace (MoCap), specifically in the hands of an automatic rifle (runs, jumps, and others). I need to make a shotgun out of this animation. I have to put a shotgun in his hand and change the position of my left hand ... and so on each animation (and I have 305 of them).
So the question is ... is there any way to automate this process or how to bind the position of the hands for different types of weapons?
Sorry for my bad English (using Google translate)
asked Jan 10 '19 at 02:06 PM in Using UE4
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