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Text becomes chunky in VR widget component

Hi ! I am creating a VR project (with HTC Vive) and I am having trouble with text in widget components. They always become all super chunky and disgusting as seen in attached picture. What can I do about it ?

My workflow is as follows: - create a widget blueprint with my text in it. I usually try to choose the right size right away to avoid rescaling. - Add that into a widget component in another actor blueprint - Add the actor in my 3D World.

Note that the rest of the scene is rendering just fine.

Any idea ?

Thanks a lot

Product Version: UE 4.20
untitled.png (264.5 kB)
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asked Jan 10 '19 at 02:14 PM in Rendering

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To anyone finding this post, I have actually resolved the issue myself. The issue was that the original widget was too low resolution. It was originally around 200px wide for 100px tall.

Here's the fix: -I changed this to around 2000px wide by 1000px tall, multiplied my font scale by 10. -Then, in my widget component, I updated the draw size to the new resolution - finally I down-scaled the widget component in my BP by 10 (divided by 10 that is)

Now the text is all nice and smooth.

As a side note I feel that this double definition of the image definition (in the widget, and as a 3D object in the widget component) is kinda misleading really. There really should be a native way to use vectorial images without going through rasterization.

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answered Apr 24 '19 at 08:57 AM

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