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Replay System not work

Hi all I try use https://docs.unrealengine.com/en-us/Engine/Replay Created third person template and try execute "demorec" in console

Cmd: demorec LogNetVersion: Test, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 514347513) LogTemp: Display: ParseSettings for GameNetDriver LogTemp: Display: ParseSettings for DemoNetDriver_0 LogTemp: Display: ParseSettings for DemoNetDriver LogNet: ReplicationDriverClass is null! Not using ReplicationDriver. PacketHandlerLog: DDoS detection status: detection enabled: 0 analytics enabled: 0 LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: UDemoNetConnection, Name: DemoNetConnection_0, Driver: DemoNetDriver DemoNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID LogDemo: Num Network Actors: 11 LogNullReplay: FNullNetworkReplayStreamer::GetCheckpointArchive. Creating new checkpoint file. LogDemo: Starting checkpoint. Actors: 10 LogNullReplay: FNullNetworkReplayStreamer::FlushCheckpoint. TimeInMS: 30001 LogDemo: Finished checkpoint. Actors: 10, GuidCacheSize: 2051, TotalSize: 2369, TotalCheckpointSaveFrames: 1, TotalCheckpointTimeInMS: 0.11

Can someone give me information about how it fix?

Product Version: UE 4.21
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asked Jan 10 '19 at 01:53 PM in Using UE4

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