UMG Slider not clamping
Hey seems like a dumb issue but I've been working on a project that involves a day and night cycle for a small city. I've created the day and night cycle to work on the slider but can't figure out how to clamp the slider so the top is Day and the Bottom is night.
If I click and drag the circle on the slider it continues to loop through the day and night cycles even when the mouse is past the lowest point on the bar.
It seems like no matter what number I set the clamp to it continues to cycle to it continues past the number.
asked Jan 10 '19 at 04:06 PM in Using UE4
It looks like your issue is caused by the use of the Add Actor Local Rotation node, which is going to continuously add more and more rotation to your light every time it is called up.
Give one of those a shot and let me know if you're still having the issue.
answered Jan 10 '19 at 05:57 PM
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