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PC game using mobile renderer

I'm trying to get high FPS on a basic map on a machine with an intel integrated gpu.

Having a look at: https://www.unrealengine.com/en-US/tech-blog/how-disc-jam-reached-60-fps-on-intel-processor-graphics-using-unreal-engine-4

Can I just load a map using the mobile renderer without streaming the level?

How would I hook up the custom "IsInMobilePreview" node to event begin play?

How do I create the "IsInMobilePreview" function, create function then just drop in the code?

Additionally in my version of ue4.15, I already have an "OpenGL ES3.1 Experimental" option in project settings >> platforms >> Windows >> Targeted RHIs, do I still need to amend "GenericWindowsTargetPlatform.h" and "WindowsTargetSettingsDetails.cpp" and "WindowsD3D11Device.cpp"?

In any case where are these files located?

Product Version: UE 4.15
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asked Jan 10 '19 at 04:03 PM in Rendering

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